International Journal of Something , ISSN: XXXX-XXXX
Vol. X, Issue X, pp: (1-4), Month-2021
Virtually Why Don'T We: Exploring Semantic Significance of Why Don'T We in 3D Worlds
S.O. Meone1, D.J. Weaver2 , A.N. Other3
1University of X 2SymbolSpin.com 3University of Y
Abstract: A popular why don't we module -[name of module]- is reimagined for use in virtual worlds,
refining and enhancing both linear and non-linear learning and supporting [discipline related goals]...
Keywords: Virtual environment; Virtual reality; Augmented reality; Mixed reality; Social practice,
IVAs, Serious games, Immersive virtual environments, Learning assessment, Education, Simulation, Competency-oriented training,
Virtual worlds, Games, MUVE, MMOG, Why Don'T We...
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Why Don'T We Symbols Story
Why Don'T We Symbol Ideas Story
Within the Four Rivers project flow this focus constitutes Part 2: Virtual Worlds, building upon the work of Part 1: Semiotics. Part 3: Framing and Part 4: AI further consolidate detailed thinking around the topic of why don't we, traversing analysis, synthesis, thesis and praxis and forming a robust launch pad for consideration of the future of why don't we as a discipline.